AutoBasesAscended

Paid AutoBasesAscended 1.3

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  • Fixed a couple crashes when creating or spawning a template
  • Optimized when templates get re-loaded so it does it less times (example: when a new template is created just load that one instead of all the others as well)
  • Fixed cryopods being broken (non deployable) when creating a new template in the recent versions
  • Also fixed respawning cryopods back when a base spawned. The handling that differentiated cryopods from other items is now gone and it doesn't need to differentiate them anymore, any custom item data will be saved.
  • Minor internal adjustments
  • Some templates might have cryopods empty/non deployable in recent versions, best is to recreate such templates in order to pick up the new template fields so they are perfect again
  • Fixes for Lost Colony
  • Fixed autospawn issues (should not double spawn as well, issues with only the first base spawning should be fixed too),
  • Added neutered property to dinos,
  • Fixed some crashes,
  • Added some error messages when wrong bp paths are configured for rewards
  • Fix for Unreal 5.5
  • Fixed a crash with destroying foliage
  • Fixed structures not powering on when spawning a base
  • Fixed a template failure with some properties
  • Fixed rewards not being given when destroying structures with C4
  • Modified how base coords are broadcasted, it should be more accurate now
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