Lethal Loot Ascended

Paid Lethal Loot Ascended 1.23 Beta 2

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This resource is paid, and requires to be purchased
Lethal Loot Ascended v1.23 Beta 2
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

Fixed event box HP not working.
Fixed API errors (AB release)

(no config changes)
Lethal Loot Ascended v1.22
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

Fixed issue when Min/Max dino stats were set to the same value would cause the stat to generate a random value.

(no config changes)
Lethal Loot Ascended v1.21
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

Added logic to handle incorrect dino stat settings to prevent crashes.
This will cause the stat to just be randomized

(no config changes)
Lethal Loot Ascended v1.20
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

Updated httppost reward to work after ARK changes.

(no config changes)
Lethal Loot Ascended v1.19
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

ARK 45.15 crash fix when placing boxes.

(no config changes)
Lethal Loot Ascended v1.17
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

Fixed issue with "GiveSaddle" sometimes giving Tek/Platform saddles. If you want to give those you will need to put the actual BP's for those in.
Added option to disable randomly coloring dinos (previously this was a forced option)
"RandomDinoColors": true //true (default option) will randomize the colors of the dinos //false will keep the colors as they are

(config change to General)
Lethal Loot Ascended v1.16
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

Added reward Weight selection for the Items section rewards.
StaticItems does not use this as all rewards are given from that list.
"Weight": 1 is the default weight (this is how selection works currently everything is a 1)
Not including this setting defaults to a weight of 1
Higher Weight values give a higher % chance of that reward being selected
JSON:
          { //Gives a dino (0 or more of this type) temporary cryopod
            "Type": "dino", //reward type
            "MinLevel": 100, //Min dino level that will be given
            "MaxLevel": 150, //Max dino level that will be given if both are equal that exact level is provided
            "Neutered": false, //true prevents breeding this dino
            "Blueprint": "RandomDinoRewards:Tier1", //Selects a random dino from the RandomDinoRewards Tier1 list
            "PermissionGroups": "Default", //Groups allowed to recieve this reward //if omitted "Default" is assumed
            "Weight": 1 //Weight is used to determine the chance of this reward being selected. The higher the number the more likely it will be selected. //1 or higher are valid values and omitting the setting is the same as setting to 1
          },
Added new command LethalLoot.CheckBoxChances {BOXID} which will output chances of each item being selected for fine tuning.
Permissions are not checked for the selection chances and % displayed assumes all items can be chosen.

(optional config change to Items)
Lethal Loot Ascended v1.15
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

Fixed PermissionGroups so that "PermissionGroups": "" does not block the reward from being given.
Added new StaticItems reward section
Supports all the same features of Items
Gives all rewards listed unless permission restricted.
JSON:
"StaticItems": [] //These items are always given and is not affected by MinRewards and MaxRewards
(config changes to Rewards)
Lethal Loot Ascended v1.12
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

Updated some structure detection
Updated all map names in the config.

(config changes to map names)
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