This plugin allows to set a maximum level for each creature stat, which can be configured both globally for all creatures and for specific individual creature types. Creatures that exceed the configured limits destroy on server start and cannot be deployed.
JSON:
SAM_MaxDinoStat.Reload
JSON:
{ // CONFIG EXAMPLE
"Debug": true, // LOG DESTROYED DINOS
"Default": { // ALL DINOS
"BaseStats": { // BASE DINO STATS LEVELS
"Health": 90
// YOU CAN SKIP UNUSED STATS
},
"TamedStats": {}, // PLAYER ADDED DINO STATS LEVELS
"MutatedStats": { // MUTATED DINO STATS LEVELS
"Health": -1,
"Stamina": -1,
"Oxygen": -1,
"Food": -1,
"Water": -1,
"Weight": -1,
"Melee": -1,
"Speed": -1,
"Temperature": -1,
"Crafting": -1
}
},
"Dinos": [ // DINO CONFIGS
{
"Path": "/Game/ScorchedEarth/Dinos/Wyvern/Wyvern_Character_BP_Fire.Wyvern_Character_BP_Fire",
"BaseStats": {
"Health": 60
},
"TamedStats": {},
"MutatedStats": {}
},
{
"Path": "Wyvern", // ANY PART OF PATH CAN BE USED
"BaseStats": {
"Health": 70
}
// YOU CAN SKIP BaseStats, TamedStats OR MutatedStats
}
]
}