SR's Decay Manager (DISCONTINUED)

Free SR's Decay Manager (DISCONTINUED) 1.2.2

No permission to download
This resource is free

Manage your structures and creatures decaying timers!

Please, use this plugin carefully with world backups!

Plugin currently allows to decay structures with command only - DecayManager.Cleanup in RCON

Plugin features:

  • Full Permissions integration to make specific tribes decay longer or faster.
  • Flexible decay settings.
  • Set decay timers for each structure tier. (Metal, Stone, Wood)
  • Set decay timers for specific structures or creatures.
  • Set decay timers for small clutters of structures.
  • Set objects that will ignore decay timers.
  • Let structures or creatures fully decay or let a bag after them!
  • Block enemies from checking decay timers to know if their targets are online.

Commands:

DTargetBP (Console) - Display blueprint in console & chat of the structure or creature you're looking at.
/dt (Chat) - Display decay timer of structure or creature you're looking at.
DecayManager.Cleanup (RCON) - Create request to cleanup objects.
BTP id (Console & RCON) - Teleport between cached objects.
DecayManager.Reload (Console & RCON) - Reload plugin configuration.

Make sure game's decay system is disabled!
DisableDinoDecayPvE=True
DisableStructureDecayPvE=True
PvPDinoDecay=False
PvPStructureDecay=False

JSON:
{
    "Mysql": { # MySQL Credentials
        "MysqlHost": "localhost", # MySQL Host
        "MysqlUser": "plugindb", # MySQL User
        "MysqlPass": "123", # MySQL Password
        "MysqlDB": "ark_database", # MySQL Database
        "MysqlTable": "decaymanager", # MySQL Table
        "MysqlTable_Players": "sl_players", # MySQL Players Table
        "MysqlPort": 3306
    },
    "EnableDecay": true, # Enable decay system
    "Structures": { # These are used for structures
        "FullDestroy": false, # False will Demolish structures, True will Destroy them without any trail
        "RefTime": 345600, # Reference Time for every structure (4 Days)
        "GlobalDecayMultiplier": 1.0, # Global multiplier (Not recommended to change)
        "SmallClusterStructures": 2, # Amount of structures to define something as small snap (will fast destroy everything below 2 connected structures)
        "SmallClusterDecayMultiplier": 0.1, # Decay multiplier for small amount of structures
        "TierMultipliers": { # Decay multiplier for every structure tier (0 - DO NOT DECAY, -1.0 - USE DEFAULT DECAY)
            "Thatch": 1.0,
            "Wood": 2.0,
            "Stone": 3.0,
            "Metal": 4.0,
            "Tek": 5.0,
            "Adobe": -1.0,
            "Greenhouse": 0
        },
        "StructureMultipliers": { # Decay multiplier for specific structure
            "Blueprint'/Game/PrimalEarth/Structures/TekTier/Wall_Tek.Wall_Tek'": 0.001
        },
        "IgnoreStructures": [ # Ignore decaying on these structures
            "Blueprint'/Game/PrimalEarth/Structures/C4Charge.C4Charge'"
        ]
    },
    "Dinos": {
        "FullDestroy": false, # False will Kill dinos, True will Destroy them without any trail
        "DestroyTimer": 86400, # Time to destroy dinos when there's no ally players around (1 Day)
        "DinoMultipliers": { # Multiplier for every dino
            "Blueprint'/Game/PrimalEarth/Dinos/Dodo/Dodo_Character_BP.Dodo_Character_BP'": 0.1
        },
        "IgnoreDinos": [ # Ignore decaying on these dinos
            "Blueprint'/Game/PrimalEarth/Dinos/Giganotosaurus/Gigant_Character_BP.Gigant_Character_BP'"
        ]
    },
    "Permissions": {
        "Admins": { # Group Name
            "Priority": 1, # Group Priority (Higher - Better)
            "DecayTimer": 345600, # Decay Timer For Structures
            "DinoDecayTimer": 86400, # Decay Timer For Dinos
            "GlobalDecayMultiplier": 1.0,
            "SmallClusterStructuresCount": 2,
            "SmallClusterDecayMultiplier": 0.1,
            "TierMultipliers": {
                "Thatch": 1.0,
                "Wood": 2.0,
                "Stone": 3.0,
                "Metal": 4.0,
                "Tek": 5.0,
                "Adobe": -1.0,
                "Greenhouse": 0
            },
            "StructureMultipliers": {
                "Blueprint'/Game/PrimalEarth/Structures/TekTier/Wall_Tek.Wall_Tek'": 10.0
            },
            "IgnoreStructures": [
                "Blueprint'/Game/PrimalEarth/Structures/C4Charge.C4Charge'"
            ],
            "DinoMultipliers": {
                "Blueprint'/Game/PrimalEarth/Dinos/Dodo/Dodo_Character_BP.Dodo_Character_BP'": 0.1
            },
            "IgnoreDinos": [
                "Blueprint'/Game/PrimalEarth/Dinos/Giganotosaurus/Gigant_Character_BP.Gigant_Character_BP'"
            ]
        }
    },
    "AllowCheckingEnemy": true, # Allow using /dt command on enemy's property
    "Messages": {
        "AutoDecay": "Your '{0}' was auto-decay destroyed!", # Format for logs that will display after something was destroyed by decay system
        "EnemyStructure": "You can't check decay timers of enemy's property!", # Warn command if structure belongs to enemy and AllowCheckingEnemy is True
        "TimerCommandFormat": "{0} - Demolish in: {1}", # Format for command to display when structure decays
        "WontDecayFormat": "{0} - Does not decay.", # Format for command if structure does not decay
        "DecayTimerCommand": "/dt" # Command name
    }
}

Author
srdev
Downloads
169
Views
3,147
First release
Last update

Ratings

3.00 star(s) 4 ratings

More resources from srdev

Latest updates

  1. v1.2.2

    Fixed issue with permissions not applying new limits.
  2. v1.2.1

    Minor fixes to plugin code Allowed "EnableDecay" config option to enable automatic decay.
  3. v1.2 - Fix after Patch

    Fully reworked plugin to save time in database! Added full Permissions integration to make some...

Latest reviews

Deletes in less than 1 minute a dino that has just hatched or was born if you do not put a brand on it, I reported the problem to the developer in discord, but he ignored me saying that the error was in me, although I tried to create a clean server and I am 100% sure that the reason is this plugin.
srdev
srdev
Have you ever continued conversation? https://imgur.com/a/v6iZ2Ix
[API][warning] (API::PluginManager::LoadAllPlugins) Failed to load plugin - DecayManager
Error code: 1114
srdev
srdev
Try writing in discussions or discord instead of posting 1-star review. Error 1114 could be: database error, configuration error or a bad attempt to run it on ARK: Survival Evolved server, this plugin is for ARK: Survival Ascended. Current build works stable with latest game version.
just the best
Top plugin with many possibilities
Back
Top