WaterEverywhere

Free WaterEverywhere 1.0

This resource is free
WaterEverywhere removes the headache of ASE's water plumbing system. Every water pipe placed on your server is automatically and permanently filled with water — no Water Intake required, no source connection needed, no dry pipes ever. Just place pipes and they work.

No database. No external dependencies. No configuration. Drop the DLL in and it works.

[Features]
  • All water pipe variants (Stone & Metal — Vertical, Horizontal, Tap, and Intake) are automatically flagged as always-having-water the moment they finish placing.
  • No more hunting for a water source. Build your base on top of a mountain, in the middle of the desert, or floating in the sky — your pipes still flow.
  • Works on existing pipes already placed on the map, not just newly built ones. As soon as the server loads them, they get water.
  • State is fully replicated to clients, so the pipe mesh visually shows as "filled" for every player, not just on the server side.
  • Uses the game's own SetHasWater reflection path, so Taps and downstream consumers (troughs, toilets, irrigated crop plots, greenhouses) all correctly receive water.
  • Zero performance overhead in the steady state — runs once per pipe at BeginPlay, then caches the class layout.
  • Fully compatible with structure stacking mods, S+, Super Structures, and any mod that subclasses the vanilla water pipe.
  • No player-facing commands, no chat spam, no admin overhead — install once and forget it.

[Installation]
1. Drop WaterEverywhere.dll into ShooterGame/Binaries/Win64/ArkApi/Plugins/WaterEverywhere/
2. Drop Configs/PluginInfo.json next to the DLL
3. Restart the server

[Requirements]
  • ARK Server API 3.55 or later
  • No database, no other plugins required

[Credits]
A Skypiea Solution — Join our Discord: https://discord.gg/aDJWzVeT7e
Author
babies
Downloads
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