KDV_DamageNumbers [ASE] | NEXT GENERATION DAMAGE NUMBERS

Trusted Paid KDV_DamageNumbers [ASE] | NEXT GENERATION DAMAGE NUMBERS 1.0.0

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THE ULTIMATE DAMAGE NUMBERS PLUGIN
THE EXACT SAME FEATURES & PLUGIN - NOW FOR ARK SURVIVAL EVOLVED!

NEXT GENERATION FLOATING DAMAGE NUMBERS FOR ARK: Survival Evolved (PRE-AQUATICA)


ALL DETAILS, FEATURES & FREE TRIAL:
--> ARK.KADEV.IO <--


THIS VIDEO SHOWS THE EXACT SAME FEATURES THAT THIS ASE PORT HAS!
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KDV_DamageNumbers_ASE.png




FEATURES

CORE SYSTEM​

  • PER-PLAYER DISPLAY: Each player toggles their own damage numbers independently, within your server's visibility rules. No client mods required
  • BUILT FOR PERFORMANCE: Optimized modern C++ with performance-focused damage-number handling
  • FULL VISIBILITY CONTROL: Define who sees damage numbers in PvE, enemy, same-tribe and allied combat
  • COMBAT-SPECIFIC RULES: Configure visibility separately for survivors and riders, unridden tames, and built structures
  • PER-SOURCE MASTER TOGGLES: Independently control damage numbers for damage dealt by structures, damage dealt by wild creatures, and damage dealt to resource targets
  • SERVER-ENFORCED LIMITS: Set final text-size, display-time and spread caps that apply to both default settings and saved player preferences

VISUAL EFFECTS​

  • COLOR THEMES: Create admin-defined presets using named, hex or RGB colors. Players select their preferred theme with /dmg.themes
  • PERSPECTIVE-BASED COLORS: Display different colors for attackers, defenders and neutral viewers
  • EXACT HIT LOCATION: Place damage numbers at the actual impact point when supported direct-hit information is available
  • ABBREVIATED NUMBERS: Compact formatting such as 1.2K, 3.5M and 1B, with a choice of 0, 1 or 2 decimal places
  • VELOCITY SCATTER: Add optional sideways drift for more active combat visuals
  • DYNAMIC SIZING: Scale number size with damage dealt, making bigger hits appear larger within your server's size cap
  • HEADSHOT INDICATOR: Configure custom text, colors and enlargement for headshots, while respecting the server's final size cap

PLAYER CUSTOMIZATION​

  • PERSONAL VIEWING RANGE: Players choose how far away they see damage numbers with /dmg.distance, up to your server's maximum range
  • FIVE INDEPENDENT HIDE FILTERS: Hide tribe, enemy, ally, self or damage dealt to built structures independently with /dmg.hide
  • SOLO MODE: Show only hits dealt and received by the player's own survivor and ridden creature
  • PERSONAL DISPLAY SETTINGS: Let players choose their theme and adjust number size, display time, spread and visual effects when allowed
  • ADMIN LOCKABLE: Disable player customization options server-wide while preserving each player's saved choice for when the option is allowed again
  • NEW PLAYER DEFAULTS: Configure starting size, lifetime, jitter, solo mode, hit location and other display settings for new players

Your server rules always come first. Personal filters only reduce what that player sees; they never expand visibility beyond your configured rules. The structures filter hides hits on built structures while leaving resource targets separate. Solo mode still respects source switches and viewing-range limits.

EDITABLE COMMANDS & MESSAGES​

  • FULL COMMAND CUSTOMIZATION: Rename complete chat commands, including multiword phrases such as /dmg shift
  • CUSTOM ARGUMENT WORDS: Customize the argument words players use with your commands
  • EDITABLE REPLIES & HELP: Customize command replies, labels and help text to match your server
  • CUSTOM BRANDING: Set your plugin's chat identity through DisplayName. Add or remove sender brackets directly in the configured name
  • JOIN MESSAGE: Show a customizable login message containing your damage-number toggle command
  • BUILT-IN COMMAND HELP: Players can use /dmg.help to see the available commands

INTEGRATION & QUALITY OF LIFE​

  • LOCAL PREFERENCE SAVING: Preserve player settings across server restarts without requiring a database
  • OPTIONAL MARIADB STORAGE: Use MariaDB for database-backed player preferences and cross-server sharing
  • CLUSTER GROUPS: Share preferences across servers using matching database, table prefix and cluster group settings
  • DISCORD WEBHOOKS: Receive optional notifications when new plugin versions become available
  • AUTO-UPDATER: Download new plugin versions automatically to your plugin folder
  • AUTO HOTFIX INSTALL ON STARTUP: Signed, non-breaking KADevARK hotfixes install during your next server startup. Breaking updates remain manual
  • HOT RELOAD: Apply supported configuration changes live without restarting your server

ADMINISTRATION​

  • LIVE CONFIGURATION RELOAD: Reload supported settings with /dmg.reload or /dmg.config
  • PREFERENCES STAY LOADED: Ordinary reloads retain loaded player preferences without accessing their storage
  • SERVER RANGE CONTROL: Use /dmg.admin.distance in chat to control the server viewing limit. Player /dmg.distance controls personal range within that limit
  • RCON RELOAD STATUS: Check reload completion with dmg.status
  • COMPLETION CONFIRMATIONS: Chat and player-console reload confirmations are sent after the reload completes




REQUIREMENTS & COMPATIBILITY​

  • SERVER REQUIREMENTS: ASE pre-Aquatica with ArkApi 3.56.
  • OPTIONAL: MySQL/MariaDB: For persistent settings.




OVERVIEW, FEATURES & FREE TRIAL

--> KDV_DamageNumbers_ASE <--

DOCUMENTATION

--> ARK.KADEV.IO/DOCS <--

DISCORD

--> discord.kadev.io <--
​


Author
KADevARK
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