PerformaceGC

PerformaceGC 1.0.0

TyrRaczort

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TyrRaczort submitted a new resource:

PreformaceGC - PluginPerformance applies a set of Unreal Engine 5 optimizations at server startup and keeps them ac

# PluginPerformance v1.0 — Performance Optimization for ARK: Survival Ascended

A performance plugin for ARK: Survival Ascended dedicated servers running AsaApi. Automatically reduces CPU usage, memory pressure and network bandwidth without any manual intervention during normal server operation.



## What does it do?

ARK ASA tends to accumulate pending-kill objects in memory, run unnecessarily high-precision physics on dedicated servers, and replicate structures at excessive network...

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Hi :) I was waiting for something like this for ages :-D
That somebody is interesting in performance tweaks for ASA servers.

I've yesterday started to test this out. Of course, need more time to check the actual impact.
Just a question/idea since your plugin goes deep into the engine and there are some potential risks: Did you think about a Discord?
 
Hi :) I was waiting for something like this for ages :-D
That somebody is interesting in performance tweaks for ASA servers.

I've yesterday started to test this out. Of course, need more time to check the actual impact.
Just a question/idea since your plugin goes deep into the engine and there are some potential risks: Did you think about a Discord?
Hi, yes, I've thought about integrating it with Discord to make it more user-friendly for tracking. I really wanted the most balanced performance possible, and I also left the option to configure parameters in the JSON file with the explanation. Of course, there are risks if you change the parameters too drastically, but the main risk is latency in PvP mode. That's why I thought of a configuration that helps in both PvP and PvE.

I'm also available if you find anything that isn't working
 
Sorry, i think i wasn't clear enough. I was meaning by Discord to open a channel were maybe can faster exchange about your plugin(s).
So since this can be a critical one, i was thinking like via DC there is maybe a faster exchange if somebody faced an issue.

But for now it runs over 48h on two of our maps which hasn't that much impact. So a good test candidat for things like that.
We running on PvE: If you say your current config.json is like balanced for PvP and PvE. Would you change something for only PvE servers or i'm good to go with the default?
 
Oh, I understand. Yes, I'm planning to create a Discord server to make communication faster. I'm currently working on some other plugins that I want to offer for free. Once I finish those, so I don't lose any of the ideas I'm getting, I'll start on the Discord server.

Regarding this plugin, the most interesting thing is that it exposes the parameters to find better optimization or to configure it for each case depending on the server. This is something the engine has hardcoded by default. I'm also available for any suggestions or problems with the plugin.
 
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