Lethal Quests Ascended

Paid Lethal Quests Ascended 1.20

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This resource is paid, and requires to be purchased
Lethal Quests Ascended v1.20
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

EXTINCTION FIXES

(no config changes)
Lethal Quests Ascended v1.18
Server API 1.16+ Required and Visual C++ 2022 Runtime Files Required

Added httppost reward type with the ability to set the "headers" for the post.
Code:
json
  { //Advanced Feature: Will send an HTTP POST to the url in the command
    "Type": "httppost",
    "Headers": [ //Optional headers to send with the request
      "Accept: application/json",
      "Authorization: Bearer <TOKEN HERE>"
    ],
    "Command": "http://www.someurl.com/eos_id={eos_id}&variable=value" //Advanced feature that requires you to have special handling in place to use.
  }
Updated quest completion checking.
Added the ability to have tribe scores configurable via a formula. (Tribe Score is only available in the UI and is not stored in the database)
JSON:
  "TribeScoreFormula": "((SUM(PlayerKills)*3) - SUM(TotalDeaths) + (SUM(MinutesPlayed)/60)) / COUNT(*)", //Formula to calculate the Tribe Score
  //You can use any of the database column names in the formula and the formula must return a single value
  //COUNT(*) is the number of players in the tribe
  //SUM() is the total of the stat column for all players in the tribe
  //You can use +, -, *, / in the formula
  //You can use () to group parts of the formula
  //The above example formula is "((Total Player Kills * 3) - Total Deaths + (Total Minutes Played / 60)) / Number of Players"
Added the following to the NameMapping section
"TribeScore": "Tribe Score" //This is a special case for the Tribe Leaderboard
  • Fixed API errors (AB release)
  • Fixed harvest tracking ignore list issue
  • Fixed UI name mappings
  • Added "CryoPodExpirationTime": 1, //number of hours before a cryopod expires valid range from 1-24 //0 = default timer (30 days?) to General
Increased Quest Name size to 200 from 50.
Fixed issue with "K/D" being used in the UI
Added {playerid} as a token that can be used in Command rewards
Added range settings for Wild Dino Kills and Server Event tracking
Code:
json
    "EventTrackingRange": 33, //Range measured in foundations from the event center for which players need to be inside of to get credit for the Lethal Server Event.
    "DinoKillRange": 15, //Range measured in foundations from the dino for which players need to be inside of to get credit for the kill on a Wild dino.
    "ForceKillRangeForAll": false, //true will awarad players within the range of the dino to get credit for the kill on all dinos //false will give credit to the player who got the kill directly or if the dino is in the `ForcedKillRangeDinos` list all players in range will get credit
    "ForcedKillRangeDinos": [ //List of dinos that will always give credit to all players inside the `DinoKillRange`. Only used if `ForceKillRangeForAll` is false
      "Blueprint'/Game/PrimalEarth/Dinos/Rex/Rex_Character_BP.Rex_Character_BP'",
      "Blueprint'/Game/PrimalEarth/Dinos/Spino/Spino_Character_BP.Spino_Character_BP'"
    ]
(config changes noted above)
Lethal Quests Ascended v1.18 Beta 5
Server API 1.16+ Required and Visual C++ 2022 Runtime Files Required

Added httppost reward type with the ability to set the "headers" for the post.
Code:
json
  { //Advanced Feature: Will send an HTTP POST to the url in the command
    "Type": "httppost",
    "Headers": [ //Optional headers to send with the request
      "Accept: application/json",
      "Authorization: Bearer <TOKEN HERE>"
    ],
    "Command": "http://www.someurl.com/eos_id={eos_id}&variable=value" //Advanced feature that requires you to have special handling in place to use.
  }
Updated quest completion checking.
Added the ability to have tribe scores configurable via a formula. (Tribe Score is only available in the UI and is not stored in the database)
JSON:
  "TribeScoreFormula": "((SUM(PlayerKills)*3) - SUM(TotalDeaths) + (SUM(MinutesPlayed)/60)) / COUNT(*)", //Formula to calculate the Tribe Score
  //You can use any of the database column names in the formula and the formula must return a single value
  //COUNT(*) is the number of players in the tribe
  //SUM() is the total of the stat column for all players in the tribe
  //You can use +, -, *, / in the formula
  //You can use () to group parts of the formula
  //The above example formula is "((Total Player Kills * 3) - Total Deaths + (Total Minutes Played / 60)) / Number of Players"
Added the following to the NameMapping section
"TribeScore": "Tribe Score" //This is a special case for the Tribe Leaderboard
* Fixed API errors (AB release)

(config changes noted above)
Lethal Quests Ascended v1.17
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

Fixed issues with missing quest tracking stats.

(no config changes)
Lethal Quests Ascended v1.16
Server API 1.15+ Required and Visual C++ 2022 Runtime Files Required

Fixed issue where players received double credit in certain situations.

(no config changes)
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